Category: tactics

Verbal Commands

Posted by – April 22, 2009

Verbal commands are frequently an under utilized self-defense tool. Verbal commands can be applied early, without liability, and throughout the encounter in conjunction with other levels of force. You can issue verbal commands while simultaneously applying strikes, pepper spray, or gun fire.

Remove Ambiguity. Issuing verbal commands can help you determine if someone is really a threat. A stranger approaching you in a dark parking lot might be perfectly innocent, but the potential for danger is too high to make this assumption. The circumstances are not in your favor. If you yell “Stop! Don’t come any closer!” most normal people would probably stop, especially if they actually didn’t intend to do you harm. To continue approaching someone who is telling you to stop is threatening, To approach faster is very threatening.

Create Hesitation. Getting a command to stop will force many people to hesitate, especially if they haven’t committed to a course of action yet. That hesitation buys you a little bit more time to escape, prepare to fight, or further evaluate the situation.

Provide Direction. Tell the assailant what you want him to do. Let Go! or Go Away! in conjunction with another level of force tells the assailant how to avoid getting hurt (or getting hurt any more). If they are now facing your drawn handgun they might not know what to do – the problem has moved off of their mental map sheet. We don’t want the assailant to ‘freeze’ like on a bad TV show, we want him to run as far and as fast as his little criminal feet will carry him.

Alert the Witnesses. Many crimes need to happen in isolation. If you can draw a crowd you might be able to prevent the attack. Maybe there is someone that will come and help us, but at a minimum we are establishing who is the defender and who is the aggressor. This sets the context for all our other actions in the mind of the witnesses. If we have already shouted Stop! Stay Back!and the assailant has closed the distance then we have a justification for using another level of force, and we have clarified our role as defender for any potential witnesses.

Training, Practice, and Testing

Posted by – April 20, 2009

Training is taking a class. I am trying to stretch this definition into reading a book, watching a video, but it really boils down to being taught something by someone. There are some subjects that can be “self-taught” but really fighting and/or shooting isn’t one of them. I would also say that getting a few “tips”, or “pointers” from somebody really isn’t training either. I can tell you to look at your front sight and press the trigger, but that isn’t the same as “training” you to actually do it. Without feedback and correction it isn’t really training.

Practice is going to the range (or it’s equivalent.) This where you repeat what you have learned in training. Practice makes you better at what you know, but it doesn’t do much for learning new things. If you practice looking at your front sight and pressing the trigger it won’t make you better at reloading the gun or clearing malfunctions. Practice is what creates a “habit” (good or bad.) Undisciplined practice really isn’t practice at all. I see people at the range all the time making their guns go bang: magazine after magazine, box after box of ammo, and they never seem to show any improvement.

Testing is any sort of competition. Shooting IPSC/IDPA, ring fighting or martial arts tournaments are an objective measure of a set of skills. It’s not combat, but it is being forced to produce results under stress. There are those in the “tactical” shooting world that dismiss the guys that play gun games as “gamesmen” or point out that some piece of the game isn’t really “real world.” I would point out that the top-tier military units all seek out and train with the best competitive shooters and try to learn speed, accuracy and gun handling from them. They don’t seem to have any problem with tactics or real world performance.

The Mugger’s Wallet

Posted by – February 20, 2009

The Mugger’s Wallet
I don’t know that the “fake wallet” strategy is really all the new or innovative, but I do find the comments interesting. It seems that most of the people are operating on some internally generated fantasy of what a mugging might look like. These fall into a few broad groups:

The Hippies:“…so you’d rather kill some poor bastard down on his luck than part with a few bucks? That’s some good humanity right there. “
So their mugger isn’t a person who has decided to make a career out of taking other peoples property by violence, but a person driven to desperate measures by circumstances.

The Gunfighters:“My mugger’s wallet is a Springfield XD .40 Sub-compact and many hours of training for just such a situation. Make my day.” Life imitates Hollywood, where the hard-bitten gunfighter rids the world of evil-doers to the accolades of the crowd and a hearty pat on the back from local law-enforcement.

The Tough guys:Yeah, I have a body build that makes me look like the kind of guy who beats up muggers for fun. I might put one of these together just so the mugger will feel totally bad ass before I go all ninja on him.
Because the muggers are never bigger, better armed, or working in groups. I once saw a security detail from the US that looked like it was made of football linemen turned bouncers. While that would probably be impressive in a US night club, it didn’t dazzle me to much in country where street kids have AK47’s and two magazines.

The Good Area Guys:I use the “don’t be in places where you’re likely to be mugged” defense.
Because muggers obey some sort of criminal zoning restrictions. At best this is optimizing a statistical trend, but doesn’t really apply to individuals that actually leave their homes occasionally.

There were also some good, thoughtful comments:
The issue isn’t “is their life worth the money in my wallet”, but rather “is their life worth my life”. The act of shooting someone, even in justifiable self defense will undoubtedly cost you more time and money than a stolen wallet.

Improvised weapons for self defense

Posted by – December 23, 2008

There is a lot of discussion about improvised weapons in the self defense community, but much of what I have read seems to have promoted improvised weapons as replacements for actual ones. I don’t think this is a good idea. If you are going to arm yourself for self defense start with tools that were built for that purpose. We improvise only when we are forced to deviate from our plan.

Most of what I have read are laundry lists of things that can be pressed into a self defense use. I don’t like these lists because they leave out far more items than they include. It is more useful to think about “classes” of objects rather than specific items. I also tend to see things listed that are not all that much better than nothing, so it is a waste of time readying a weapon that isn’t any better than being unarmed.

Distractions This best summarized as “throwing your hot coffee in his face”, but anything at hand will do. Basically if we have something in our hands that can’t be used as a weapon is getting thrown at his face and followed by strikes. I don’t subscribe to the “distract and run” theory, because most distractions will only buy you a second. That second is enough to land a good blow, but probably not enough to create a useful amount of distance.

Striking Tools Anything that you can hold in your hand that will give you an advantage can be used as a striking tool. If it is harder or sharper than your hand it will probably work as long as it isn’t likely to damage your hand. Most of the time striking with a fist sized is done with a “hammer fist” type strike or a “palm heel” that uses the object as the striking surface. Larger items (pool cues, sticks, etc.) work pretty well with a baseball bat swing in the absence of a fancier or more sophisticated techniques.

Since we don’t have a lot of control over the targets we are going to hit, I wouldn’t use anything that I would be unwilling to strike full-force against a heavy bag. The “keys between the fingers” is a good example of this, you are about as likely to tear up your hands as you are to punch the keys into your assailant.

Projectiles There isn’t much of a role for throwing hand-sized objects. Anything that you could throw that would inflict injury with you could probably strike with and don’t stand the same chance of missing. Normally if an assailant that is far away enough to make throwing things worthwhile then the time would be better spent running.

Generally I think about throwing furniture. Hurling a chair or overturning a table can slow down a charging assailant. Kicking furniture into their path can also be helpful in that regard. Putting barriers between you and the attacker increases the amount of time for you to respond with something else.

Fixed Objects Rather than striking the assailant with an object, strike the object with the assailant. Things like telephone poles, picket fences, mailboxes, parked cars, and traffic are great things to drive people into.

Fixing somebody against a wall or the ground increases the power of your strikes because it takes away their ability to “roll” with it. Strikes against downed opponents are frequently a fight ending scenario. If you look at professional MMA you can see that “ground and pound” is still a pretty solid strategy. What you don’t see in MMA is kicks, stomps, and elbows against downed opponents – these techniques are disallowed in the rules because of the frequency of serious injury.